![]() L for _,v in pairs(Isaac.GetRoomEntities()) do if v.MaxHitPoints > 0 then print(v.HitPoints."/".v.MaxHitPoints) end end Prints to the console a list of all items in Isaac's possession, and how many of each. The ids can be seen with the "debug 11" command. The secondary argument is optional and can be used to set the grid tile location where the grid entity will be spawned. Spawns a grid entity with the given ID at a random place in the room. ![]() Attempting to enter a room that does not exist will print the message "Error changing room." to the console. The first two goto formats will put Isaac in the GridRooms.ROOM_DEBUG_IDX (-1) room. The first number is the X coordinate, the second number is the Y coordinate, and the third number is the dimension, which corresponds to the Dimension enum. The " " syntax means to go to the existing room at the specified coordinates.The "s." syntax means a special room of the specified type and variant. ![]()
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